Jumat, 06 Mei 2016

PDF Download Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips

PDF Download Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips

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Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips

Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips


Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips


PDF Download Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips

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Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips

This lively introductory survey of indigenous North American arts from ancient times to the present explores both the shared themes and imagery found across the continent and the distinctive traditions of each region. Focusing on the richness of artwork created in the US and Canada, Native North American Art, Second Edition, discusses 3,000 years of architecture, wood and rock carvings, basketry, dance masks, clothing and more. The expanded text discusses twentieth- and twenty-first-century arts in all media including works by James Luna, Kent Monkman, Nadia Myre, Jaune Quick-to-See Smith, Will Wilson, and many more. Authors Berlo and Phillips incorporate new research and scholarship, examining such issues as art and ethics, gender, representation, and the colonial encounter. By bringing into one conversation the seemingly separate realms of the sacred and the secular, the political and the domestic, and the ceremonial and the commercial, Native North American Art shows how visual arts not only maintain the integrity of spiritual and social systems within Native North American societies, but have long been part of a cross-cultural experience as well.

  • Sales Rank: #155568 in Books
  • Published on: 2014-09-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.00" h x 1.10" w x 10.00" l, 2.74 pounds
  • Binding: Paperback
  • 440 pages

Review

"The Second Edition of Native North American Art updates a canonical text in the field of Native American Art History with key theoretical, methodological and artist additions. Initially instrumental in shaping the field of Native American Art History, this edition continues to influence critical interactions with critiques on modernism, materiality and indigenous authorship. Unique to this undergraduate text is the integration of the legacy of colonialism as a foundational structure in the analysis of Native American Art History. Teasing out the tensions between the histories of Native American Art, current theoretical approaches, and art dealing with critical indigenous issues, this text expertly charts a course through thousands of years of 'American' art."--Jolene Rickard, Cornell University


"The quality of the scholarship and the accessibility of the writing--for general undergraduates, as well as those who have some background in art history or Native American studies--make this text very useful for my teaching."--Bill Anthes, Pitzer College


"Native North American Art is absolutely the best text in the field. Extraordinary in both range and depth, the text's main strengths are its comprehensive coverage, its inclusion of contemporary works, and its highly accessible and engaging writing style."--Jennifer McLerran, Northern Arizona University


"This text is compact and concise, inexpensive for students, and written at a level appropriate for an introductory text."--Peri Klemm, California State University, Northridge


"Native North American Art does an excellent job of explaining the rationale behind the production of Native American art. The photos, maps, and boxed topics are great for clarifying specific themes, ideas, and processes."--Andrea Donovan, Minot State University


About the Author

Janet Catherine Berlo is Professor of Visual and Cultural Studies at the University of Rochester. She has taught Native American art history as a visiting professor at Harvard, Yale, and UCLA, and has received grants from the Guggenheim Foundation, the Getty Foundation, and the National Endowment for the Humanities.

Ruth B. Phillips is Canada Research Chair and Professor of Art History at Carleton University in Ottawa. She has served as director of the University of British Columbia Museum of Anthropology and as president of Comité International d'Histoire de l'Art (CIHA), UNESCO's world art history organization. She has been a visiting professor at Cambridge and Harvard Universities and is a fellow of the Royal Society of Canada.

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Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips PDF

Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips PDF

Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips PDF
Native North American ArtBy Janet Catherine Berlo, Ruth B. Phillips PDF

Selasa, 03 Mei 2016

Free Ebook Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari

Free Ebook Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari

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Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari

Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari


Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari


Free Ebook Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari

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Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari

The Ultimate Tool for MINDSTORMS® Maniacs
The new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with.

The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it.

Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers:

Understanding LEGO Geometry
Playing with Gears
Controlling Motors
Reading Sensors
What's New with the NXT?
Building Strategies
Programming the NXT
Playing Sounds and Music
Becoming Mobile
Getting Pumped: Pneumatics
Finding and Grabbing Objects
Doing the Math
Knowing Where You Are
Classic Projects
Building Robots That Walk
Robotic Animals
Solving a Maze
Drawing and Writing
Racing Against Time
Hand-to-Hand Combat
Searching for Precision

*Complete coverage of the new Mindstorms NXT kit
*Brought to you by the DaVinci's of LEGO
*Updated edition of a bestseller

  • Sales Rank: #1444554 in eBooks
  • Published on: 2011-04-18
  • Released on: 2011-04-18
  • Format: Kindle eBook

About the Author
Mario Ferrari received his first Lego box around 1964, when he was 4. Lego was his favorite toy for many years, until he thought he was too old to play with it. In 1998, the Lego Mindstorms RIS set gave him reason to again have Lego become his main addiction. Mario believes Lego is the closest thing to the perfect toy. He is Managing Director at EDIS, a leader in finishing and packaging solutions and promotional packaging. The advent of the MINDSTORMS product line represented for him the perfect opportunity to combine his interest in IT and robotics with his passion for LEGO bricks, which started during his early childhood. Mario has been a very active member of the online MINDSTORMS community from the beginning and has pushed LEGO robotics to its limits. Mario holds a bachelor's degree in Business Administration from the University of Turin and has always nourished a strong interest for physics, mathematics, and computer science. He is fluent in many programming languages and his background includes positions as an IT manager and as a project supervisor. Mario estimates he owns over 60,000 Lego pieces. Mario works in Modena, Italy, where he lives with his wife Anna and his children Sebastiano and Camilla.

Giulio Ferrari is a student in Economics at the University of Modena and Reggio Emilia, where he also studied Engineering. He is fond of computers and has developed utilities, entertainment software, and Web applications for several companies. Giulio discovered robotics in 1998, with the arrival of MINDSTORMS, and held an important place in the creation of the Italian LEGO community. He shares a love for LEGO bricks with his oldest brother Mario, and a strong curiosity for the physical and mathematical sciences. Giulio also has a collection of 1200 dice, including odd-faced dice and game dice. He studies, works, and lives in Modena, Italy.

Dave Astolfo (GIS A.S.) is a Project Manager / Business Analyst with the technical arm of a North American environmental consulting company. He currently provides project management, technical consulting, database design and software architecture with a focus on Geographic Information Systems ranging from desktop mapping software, web mapping portals and mobile software applications. His specialties range from database modeling, software design / architecture. Dave is a key contributor to the business development and implementation of products and services. As such, he develops enterprise-wide technology solutions and methodologies focused on client organizations. Dave holds a bachelor’s degree from Trent University and is a certified Geographic Information Systems Applications Specialist holding a certificate from Sir Sandford Fleming College. In early 2006, Dave was invited by Lego to participate in the Lego Mindstorms Developer Program (MPD) to help Lego beta test the pre-release of the Lego Mindstorms NXT robotics system. After the release of the NXT, Dave was invited back to participate in the Lego Mindstorms Community Partner Program (MCP) to work with Lego in developing the product further while and providing an ear to the community. Dave has been involved with Lego all of his life, and has been working with the Mindstorms product since the initial release of the Lego Mindstorms Robotics Invention System (RIS) in 1998. Dave is well known for building a Mindstorms domino-placing robot which was published in a previous Syngress book (10 Cool Lego Ultimate Builders Lego Mindstorms Robots). Since then, he has created newer versions with a more recent NXT version being used by Lego marketing staff in Europe. Visit Dave’s site, www.plastibots.com, for more information on his work.

Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari PDF
Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari EPub
Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari Doc
Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari iBooks
Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari rtf
Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari Mobipocket
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Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari PDF

Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari PDF

Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari PDF
Building Robots with LEGO Mindstorms NXTBy Mario Ferrari, Guilio Ferrari PDF